Robot animating has gone okay. Come to find, rigging is very difficult. I have tried many times throughout this week, looking at many tutorial videos and nothing has worked yet. Whenever I think I am fished, a ton of errors occur. My guess is that it has something to do with the way I made the face, but I really do not know. I have decided to settle with keyframe animation. Because I was trying so hard to do the rigging, I only had but one day this week to do the animation. Consider this to be the beginner animation, and next week is the more advanced one. This week has been pretty relaxed, I have had plenty of free time how it is thanksgiving break. Working on the beginner animation took not too long, I'd say about 20 minutes. For the next one, I plan to make it walk or do a cartwheel or something (we will see how it goes). It was simple rotation, and location keyframes and is 400 keyframes long making it my current longest animation. The next one will be even longer and maybe if I can add some sound effects to it. We really are near the end of the project, and it is honestly amazing. I am honestly happy with what I have done the past 10 weeks, I don't think I would have ever developed an interest in Blender if it were not for this project. I hope that my advanced animation goes well, so it will mark a good ending for the project. Looking at other peoples projects, it looks like they are beginning to wrap up as well. I am excited to see all of their projects and their progression as well. I am most excited about Cj's and Tyler's project, I wonder how much of the movie we will be able to see in class. I will probably work on the presentation next week as well. ANIMATION
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I feel like I have not been doing as much work as I usually have this week. Now that I am starting Drivers Ed the time used for my project is getting replaced by that, so now I am replacing more of my free time on this project (which I do not mind). Modeling is enjoyable and you feel accomplished whenever you are finished. It is really hard to feel this though, throughout many of my projects I have felt that there is always something missing, but I have realized that perfection is something very difficult to achieve. Last weekend I was very bored so I hopped on blender and decided to do a mini-project as a sort of hobby. I decided to make an ice cream cone with my favorite flavor (creamsicle) and put it into blender. It took approximately 2-3 hours and was fairly easy to make. The cone was originally a cylinder and did not take much to get the shape correctly into a cone shape. I tried my best to give it a sort of rough texture and it looks ok. I also made a small camera animation because I am extra like that. It consists of 80 frames and is about 3 seconds long. It took about 2 hours to render I would say. So this week I finally decided what I wanted to do for my ¨Final Project¨. I would not say final project but my final project for genius hour. I decided to make my robot character and to rig it. On the outside would be my character, and on the inside, there would be my skeletal system. Consider it like a robot from chuck e. cheese, you have the character and then you have the skeleton that controls the character. So of course, I would be doing another animation for this project as well. I imagine it will be my longest animation so we will see how it goes. My robot has a screen as a face, and I nice little top hat. It seems that green blended in the best with the robot. I have already created a rig and will take some tutorials to see how it goes. I am very excited about this project because I am making something very original and unique. BECAUSE WEEBLY IS A PAIN HERE IS MY ANIMATION: ICE CREAM ANIMATION
I have finished my Ladybug project, and it only took around 1 1/2 weeks, it has been fairly hard modeling the ladybug, and it was the hardest part of this project. It still looks fairly jagged in some areas, but in the rendered view, or final view, it looks pretty good. I created a 4-second animation which I have attempted to render twice over the night, and sadly the second one got corrupted because of a restart my computer decided to have overnight. The second one was my revised animation so whenever I get that one loaded up I will update this blog post, but I will provide the lower-quality one. Along with that, I have finished writing the chapter for my low-poly project in the My Progress tab on my website, which is good. I will be going more in-depth about my ladybug project there starting about next week. I would say that this project was about an equal amount of difficulty to the low-poly project. Even though the ladybug project seems a lot more realistic, much more detail was put into the low-poly one, but more modeling was involved in the ladybug project. These past two weeks have been pretty tough in terms of motivation. I felt like I have not had that much free time on the topic of having a ton of homework to do. It feels like I am still having school days but at home these past two free days. But hopefully, I can enjoy myself over the weekend. I really am trying my best to live a balanced life. On the topic of what my next (and final) project is going to be, I want to make my own character, whether fictional or non-fiction. I had the idea of making me or making some sort of animatronic. I know I want to attempt to rig it, which is a technique used in skeletal animation for representing a 3D character model using a series of interconnected digital bones. So yeah this is probably going to be my most difficult project for sure, but I know I left enough weeks for me to attempt it and we will see how it goes. BECAUSE WEEBLY IS A PAIN: 1st Animation (The bad one) - Took around 2-3 hours to render (110 frames) 2nd Animation (Should Be Up This Weekend) So I have finished my low-poly project, which took around a week and a half to complete and I like it. I added another building this week and messed with lighting and overall I am very satisfied with the results. The next project I am going to work on is a big project, and I am going to use a picture I got from pixels and use modeling and animation to bring it to life. This might be my most interesting project so far. Looking at other people's examples it does not look like it might take too long, so I estimate it might take around the same duration of my low-poly picture. It was extremely hard to find a decent picture of an insect, but I managed to find one of a ladybug on a vine, and hopefully, the resolution of the picture will be satisfactory. The texture of the vine should not be too bad because I will be using UV projecting, so my models would use the texture that is shown on the picture, which is why I am mainly focusing on the modeling and the animation part. Other than the donut project I have not done too much animating which makes me wonder how much I will be able to get done. So whenever I finish this project which will hopefully be next week, I will begin making my character through the platform. I have some ideas of what it could be but I should have my eyes on my big project for now. This week has been way slower in terms of productivity compared to any other week because of the amount of homework I have had lately, and the pre-ACT we had on Tuesday. However, how we don't have school today I am trying to make that time up. I wanted to see how much time I have spent on the platform in total and it was a whopping 60.8 hours. I would subtract around 10 hours because I left the application open for animation rendering for the donut, and spent around 2 hours before I started the project. That means I have spent around an hour a day on average throughout the genius hour project. Time fly's whenever you are on that platform. |
Christian PopeChristian Pope is making his very own blog page explaining his journey through blender. CategoriesArchives
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